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Purdue School of Engineering and Technology

Purdue School of Engineering and Technology

Multimedia Application Development

CGT 45100 / 3 Cr. (2 Class, 2 Lab)

A continuation of 35100, this course builds on the basic principles of interactive multimedia and builds towards intermediate methods in interactive media.  Interactive multimedia is the uses of content forms that includes a combination of text, audio, still images, animation, video, and interactivity content forms sometimes called "rich media" or interactive multimedia that describes as electronic media devices used to store and experience multimedia content.  Examples of interactive multimedia are DVD menu's, Online Applications, Presentations, kiosks, ATM's, DVR Menus, Information Screens (Airports, Restaurants, etc), Computer Games, and many other forms of communication.

Software
  • Adobe After Effects
Outcomes

Course Outcomes (What are these?)

  • Identify and produce various typography related techniques (ABET a, b, i)
  • Describe and produce various techniques in natural motion of 2D elements(ABET a, b, i)
  • Describe various forms of keyframe interpolation, puppetry, masking and
    painting (ABET a, b, i)
  • Describe differences in color and how it relates to color theory (ABET a, b, i)
  • Describe and produce the relational aspects of video, motion graphics, audio
    and interaction (ABET a, b, c, f)

CGT Student Outcomes (What are these?)

(a) An ability to apply knowledge of computing and mathematics appropriate to the program’s student outcomes and to the discipline.

(b) An ability to analyze a problem, and identify and define the computing requirements appropriate to its solution.

(c) An ability to design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs.

(f) An ability to communicate effectively with a range of audiences.

(i) An ability to use current techniques, skills, and tools necessary for computing practice.

Topics
  • Project Planning
  • Typography and Motion Principles
  • Techniques for effective motion design
  • Color Theory
  • Compositing and shot composition
What You Will Learn
  • Project Planning
    • Manage time for the creation of a kinetic type and story project
    • Understand the fundamental values of preproduction planning
  • Typography and Motion Principles
    • Define the components of good principles of motion and typography
  • Techniques for effective motion design
    • Describe and produce various techniques for motion design such as puppetry, masking, painting, rotoscoping and motion tracking
  • Color Theory
    • Describe the basics of color theory and how it relates to motion design
  • Compositing and shot composition
    • Describe and produce the relational aspects between video, motion graphics and audio